One of the most watched participants of this years Game Developers Conference has been the Oculus Rift. Today, the company proved why by unveiling the Rift Development Kit 2 (DK2). This is not a retail model but it is said to be very close to what is expected from it and anything developed using the DK2 will be compatible with the consumer Rift, which still has no estimated release date. Though it’s intended for developers, anyone can pre-order the DK2 for $350 on the Oculus site. Tempted much?
The DK2 carries over all the features of the Crystal Cove prototype showed off at the Consumer Electronics Show in January and improves upon them. Its two low-persistence OLED displays that reduce motion blur are now running at 960x1080p per eye and the Crystal Coves tracking dots are now hidden beneath the headsets outer casing, visible only to the external infrared camera that tracks the headset. This tracking allows for full, 6-axis movement and gives the user the ability to do more than just look around such as leaning around corners. The DK2 also removes the dongle which connected to the users PC and instead connects directly through USB and HDMI.
The Oculus Rift now has some competition in the VR market as Sony has revealed their own headset, Project Morpheus, and Microsoft is expected to do the same soon. Still, some within the video game industry aren’t yet sold on the idea of VR. Ubisoft vice-president Lionel Raynaud says that “VR would need to sell at least 1 million units to be viable for development”. Meanwhile, Valve has already added Oculus support to many of its games.