Earlier this evening, Bethesda’s Pete Hines confirmed that Doom, due to be released next year, will not have mod support outside of the tools provided by SnapMap.
“I used the analogy the other day [of] Minecraft. If you just pull any 12 year old and sit them in front of Minecraft, if they don t know what they re doing they could still make something: they can make a smiley face or build themselves a house. But if you put it in the hands of someone who knows what they re doing, they can recreate Zelda in Minecraft,” Hines said. “The SnapMap tools are much the same. Give it to anybody and they can do simple stuff, but the complex stuff all those things that used to be super-complicated the idea is that there’s enough complexity and depth there that you can do all this scripting stuff, and make new gameplay modes. It s got this really steep high end, but you don t have to jump right to it like you do with the [previous] Doom tools.”
With this, it open up modding Doom to anyone with the will-power to do so. Though some speculation says that it won’s be as open as other doom modding mediums, with the editor unable to produce outdoor environments. One plus side to this being the main and only source of modding for Doom is that it will support Xbox One and Playstation 4 support.
Expect this game out sometime in 2016.
source: PC Gamer