Nowadays everyone wants things to be simplified. We always want speed, things to be cleaner, easier, and altogether more concise. These desires extend to electronics, transit, and all forms of media. Movies are better if you don’t have to sit through 10 minutes of commercials before hand, we pay money to get rid of ads on streaming programs, and most of us hate hour-long tutorials for anything. Games are always more fun when the tutorial is short and tells us exactly what we need to know in a few minutes, allowing us to dive right into the meat of the game, right?
If you agreed with any of the above statements, you’re in luck; Deep Dungeons of Doom might be the game for you! It’s a quaint little RPG from Bossa Studios that was originally on mobile devices, but definitely stands on its own just fine after being ported to Steam.
There is not a whole lot of plot to be found in this game and, for once, it actually works out pretty well. When it comes to RPG’s many of them throw heavy plotlines in with tons of branches, but DDD avoids this entirely. The plot’s only job is to spur you towards some secrets and towards the game’s end-goal without a whole lot of additional flavoring in between. I like that just fine. The characters are two-dimensional at best, but their banter is funny and they each represent a different play style and different stat strengths. The game’s got just enough story to get by.
After only a few minutes of playing, it becomes pretty clear that the combat system had some thought put into it. The gameplay is simplified but timing becomes even more essential because of that. You’ve got two buttons: attack and defend. Right is attack, totally self explanatory, and left is defend, something made a little more tricky in this game. Defending requires focus and knowledge of your enemy. If you can defend in time you totally negate all damage, but it’s a pretty precise window. You might have to go through the dungeons a few times after dying to learn your enemies patterns so you can survive.
The entirety of your combat is going to be taking place in various dungeons (obviously). The first few are easy, little beginner dungeons meant for you to dip your toes into. Things quickly get more difficult from there though, but you aren’t alone! There are a total of three playable characters, the first being Crusader, a noble hero with high health. He quickly runs into mercenary, a fast man with a high crit rate at the expense of damage output and defense. The two go through a few more adventures before they run into Witch, the final member, who is a magic user with a hefty amount of power despite her low health. The trio all have different strengths, weaknesses, and builds, and become more useful in certain dungeons. You’ve also got three whole skill trees to power them up from, provided you can round up the coin through copious amounts of monster slaying.
There are a few side quests, some shrines that can power you up while you’re exploring or cripple you, and some people you’ll run across that can heal you, curse you, or offer you tips as well. Nothing too crazy complex, but all worth mentioning and all elements that add to the gameplay experience.
I absolutely loved the soundtrack. The tunes change with each dungeon, each menu, and you’ve even got charming little victory music. It reminds me of old arcade games I used to play with my dad, if technology could create beautiful, rounded orchestral tones at that time. The energy is fun, fast-paced, keeps me in time with the soemtimes-tricky combat system, and most of all keeps my energy up.
When it comes to pixel graphics, I’m not really that picky. I’m a sucker for them, having grown up with this style of graphics. DDD does pixel stuff pretty darn well. The sprites all have animations, attacks are simple flashes, and every enemy has a dying animation, some of which are actually pretty funny. The cutscenes zoom in to flesh the characters out in an arcade/CD game sort of fashion, providing text and basic story and introduction. Every element of it is charming and simple but still very nice to look at.
There are 46 achievements in total and over half of them are pretty darn easy to get. There are a series of them that involve ‘secrets’ that can be pretty obscure but you can always look up a guide if you can’t figure out how to crack the enigma on your own.
Overall Score: 3.5/5
At only 4.99 I’d say this game is definitely worth your money. Simple to learn, easy to pick up at any moment, and fun? What more do you need? Stop by here to pick it up if you’re interested.