Nicolas Pierre-Loti-Viaud’s Cubot is a prime example of minimalism in games. Furthermore, Cubot reminds you how frustrating the lack of space can sometimes be; move it, blue cube! I’m trying to get through!

A simple, beginner's puzzle. But it gets the point across.
A simple, beginner’s puzzle. But it gets the point across.

This was essentially me the entire duration of the game although I confess that it was a much more peaceful experience than the comment above may let on. Cubot is all about moving each colored cube into a spot on the 3D board with the corresponding color. Very quickly, the game becomes a problem of space–unfortunately, my brief stint as a grocery store bagboy brings me no advantages here. The complex mechanic here is that every cube moves with a single keypress: up moves every cube [that can] up a space (or two, depending on the type). Different colors of cubes represent different quirks; for example, red cubes move two blocks with every keypress and green blocks move in the direction opposite that of which you pressed. These varying behaviors can turn your otherwise grand plan into a bulge of mismatched, out-of-place cubes in every direction.

Overall, I enjoyed the game. The minimalism rids the display of unnecessary garbage, resulting in a blank workspace with which to shove cubes through. The difficulty has a nice, but challenging, ramp where the first world is yawn-worthy, but you will still find even earlier levels with something in their design that your brain cannot wrap itself around. Something something spacial reasoning, seems like a thing to mention. I did definitely feel as though my mind had been gently pointed in a different direction of thought, afterwards; it was like my brain was still trying to analyze and predict motion of real-world objects after this little game.

Not every level is quickly solved.
Not every level is quickly solved.

And little it is. Beating it doesn’t take long; I took about two hours (and I’m a very slow finisher with games, especially puzzles). But it’s a satisfying experience and I sure am glad I have played it. Though there is no story, or deeper meaning (save for a few quotes scattered about which greatly pleased the writer in me), or 4K explosions (aw), there’s something comforting about a slow puzzle and smooth trance music.  I just wish I had more puzzles. (This why I give this game a 4 instead of the properly-rounded 4.5).

Cubot review - quotes


You can pick up Cubot here.


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