The best games out there take advantage of the platform they are on. Crysis makes use of the constantly evolving hardware of the PC so it was a state-of -the-art experience for years to come. Tearaway uses the Playstation Vita’s front and rear touch screen to create something that cannot be played on anything else. Kinect Adventures takes advantage of the fact that I was stupid enough to buy a Kinect and thus have no sense of shame. Thomas Bowker’s Lyne (released to Steam March 17,2014) does having this specific tailoring. While a great game in its own right, Steam is not quite the best fit for this one.
The concept (and look) of Lyne is simple. You only need to connect various colors with a line without the paths crossing. The challenge comes from multiple colors that must be connected and junction points that require a certain amount of touches to fill the blanks inside. While this seems easy enough in theory, it becomes challenging in practice once you clear the first couple of tiers. It is fun to look at a board that seems a frightful mess and begin breaking it down in your head. Even if you are having issues with a particular puzzle, experimentation with your options will win the day. As soon as you finish, the next board will slide over, so you never feel taken out of the experience.
The sound design is well done. As you move over junctions various chimes and sounds play, creating a dynamic soundtrack. It creates the effect of being relaxing as you turn your brain inside out solving the boards.
That’s about it. This is a very simple concept, maximum fun game that can eat away at time. In addition to the packed-in puzzle tiers, there are daily puzzles. If you like this one, and you probably will, you cannot run out of things to do.
My only issue with this game, as I mentioned above, is the platform. While the mouse controls work fine, I could not help but thinking while I played that this really is much better suited for the touch screen and portability of a smart phone. Using a touch screen for marking the paths makes more sense. I could easily see myself pulling this out while stuck in queue or waiting for a plane.
I learned after playing that mobile was indeed the lead platform. If you have the means, I highly recommend picking this up there. If that is not possible, then go ahead and snag the Steam version. Yes, it’s another casual puzzle game, but it’s a unique one. At three dollars American, you are getting a well done head scratcher that is well worth your time, no matter the platform.