Croixleur Sigma certainly seems like it would be right up my alley. A Japanese Action/Arcade with RPG elements. That describes my idea of heaven. I… I might not have the best grasp of religion. Alas, despite checking off the boxes, this doujin release is anemic. There just isn’t much here.
Released on April 30th by Souvenir, Croixleur Sigma is a brawler. You are thrown into an arena to knock out enemies with a variety of unlockable weapons, special moves, and dashes. While the action is well done, it feels like a stripped down version of God of War’s Challenge of the Gods, which itself was a side mode to a much larger game. Sure, you can try to chain together a regular combo with a special move, but there simply isn’t much point. It’s easier to mash the attack button and dash out of the way if you think one of the monsters may attack. Fortunately, the game itself is blessedly short.
While it purports to have a story mode, it is inconsequential to the actual game. Basically, you take control of one of two females to complete a trial. It is here that you are able to collect various weapons (that feel the same) and unlock the second character. This is the part that I would do a recap of the story, but it too doesn’t matter. It would probably take longer to read my description than to play the game. You are given fifteen minutes from start to finish, though you won’t need it. These proceedings can be cleared in about ten minutes. The entire story mode. Really.
There are three other modes to flesh out this package. Score attack gives you three minutes to get the best score possible. I would say this is better than the story mode as it gets to the meat of the game as quick as possible. Survival is also on tap. It’s simply what it says on the tin; stay alive as long as possible. This would be fun, but it takes a long time to ramp up. Finally, you have challenge mode, which usually equates to “kill X amount of enemies in a very short amount of time.”
Finally, I should acknowledge the enemy design. Someone at Souvenir must love them some Kingdom Hearts as half of the enemies (that’s three types, for those counting) look like ripoffs of a couple of different classes of Heartless. You then have a flying one eyed bat thing, a charging beast from Serious Sam, and the end boss. There is copious palette swapping to denote which ones will take more hits to put down, but that’s about it.
Regrettably, that’s it. Eight dollars for about a half hour of play; more if you can get into trying to best your score. Being short isn’t bad if the content and/or replayability is there. It’s just not in this case. To my disappointment, I have to label this as “do not buy.”