In Crazy Machines, German developer, “Fakt Software” recreates their traditional 2-D puzzle game for the constantly improving graphics technology of current times. The last Crazy Machine was released back in 2007. Fakt prides itself in being a Rube Goldberg-inspired game, which essentially means, a game that is “deviously complex and impractical.”
Upon first glance, assembling a mechanical machine to achieve a random goal such as breaking a vase seems to be the sole purpose of the game. However, after several minutes it becomes more obvious that the goal is to create overly-complicated contraptions with the whacky gizmos provided. There are thousands of ways to achieve this goal, which allows a good amount of replaybility. If you have the patience, interest, and time, that is.
Although the game is creatively made (even though it’s a sequel) and is well-developed, there are a few setbacks that weaken the game overall. A big issue is the lack of a tutorial on how to use certain parts. Particular parts work a specific way, and even they defy physics which becomes frustrating at times. This is quite ironic considering the game-mechanics use real-life physics. For example, a single regular-sized balloon can push a bowling ball upwards. Or, when setting up an electric generator, how do you connect it to the electric outlet? Apparently, the plug is there, but it’s so obscure you don’t notice it. I only found out through looking online.
On the topic of visual clarity, although the inconspicuousness some parts, the visuals are stylish and top notch. It’s not so much realistic, as well-designed. 3-D graphics would be a definite possibility to look forward to in the future. The music is similar to in-action heist soundtracks in films which really increases the level of anticipation in the building of the crazy machines. However, the music stops after a short time which is silently disappointing.
Despite the initial sense of awe at seeing your own hand-made outrageous contraptions in action, the novelty wears off quickly. The idea of building another apparatus after apparatus becomes dreary. There are expansion packs which should keep your interest and increase replaybility should you decide to buy them. The bottom line is that this game takes up a huge amount of time if you want to achieve the highest scores. And, it takes a certain kind of mind to be consistently excited about a game like this. STEM folks, intellectuals, or simply people with time to kill, bored, or have nothing to do will be best for this type of game. This game is also available in the App Store, Google Play, and Amazon Appstore.
Above all, don’t forget to check out more awesome games at steam.powered.com.